Not all games are perfect, but to say that some games needed more time before the release date is to say nothing. Although some games in that case will try to avoid problematic topics and try to get away from the conversation, game developers from this list have listened to the feedback (and criticism, let’s face it) and made radical changes.
No Man’s Sky
The hype around this game was undoubtedly incredible. But there weren’t many promised things at the exit of the game, and we’re not talking about meeting other people. Absence of proper completion of the game plot, repetitive gameplay, absence of big space battles – the list of problems can be continued.
Hello Games studio was silent for a while, which caused even more dissatisfaction, but soon announced an update of the Foundation, which added the ability to build bases to the game. Next was the Pathfinder update with vehicles and the Survival Mode and Atlas Rises update, which added a lot of story content.
Destiny
The story of Destiny is still covered with mystery, but its development is about missed deadlines, divergence of opinions and recycling. The original story from Joseph Staten was rejected a few months before the game’s release, and that entailed fast major game changes. The final project turned out to be a lot of bugs, server problems, almost no plot component, terrible missions, but good shots.
Destiny 2
With this game, Bungie Studio repeated the story of a terrible start. The lack of a lot of things related to convenience and the necessary improvements, paired with the lack of Rumble game mode, Heroic Strikes tests and class customization, was only complemented by sharp criticism of the story in the game.
Over the months, Bungie returned almost all the features from the first part, and added Prestige Nightfall quests, Masterwork-level weapons and armour, and more. The game really hit the bull’s-eye with the Forsaken add-on, which was the apotheosis of the story. The annual season ticket was also with its pros and cons.
Then the game’s setting returned to the moon with the Armor 2.0 update in the Shadowkeep add-on, which received mixed reviews. Vex Offensive mode is not very remarkable, although a new season is about to start.
Tom Clancy’s The Division
The game felt pretty good in the story plan, but only before you reached the maximum level. Unfortunately, after that, it could no longer offer anything other than a grueling knockout of better equipment at very high difficulty. That’s not to mention the extraordinary amount of buggies and forcing players to go to Dark Zone.
Over time, Ubisoft has made a radical change with the 1.3 update, which has slightly reduced the overall complexity of the game and increased the rewards. Subsequent updates have added new content, such as in-game events, the Resistance game mode and more. In general, despite all the nerves and bugs that were never fixed.
Assassin’s Creed Unity
Absolutely no other game can compare with the mess that Assassin’s Creed Unity was on the output. The game was full of bugs and performance problems, and the cooperative mode, being a large component of the game, didn’t work at all. Microtransactions and reminders about them were annoying, the game felt like trivial gathering of things, and, of course, the storyline component left much to be desired.
For Honor
Like so many Ubisoft games, For Honor had great potential. Dominion’s MOBA-style mode was good, and Duel and Brawl offered players a sense of the subtleties of the combat system. Unfortunately, it suffered from the usual technical problems, not to mention a peer-to-peer game.
In-game balance was as much a problem as the developers’ slowness.
There were fewer players, until the announcement of Blackout event on the official subdivision of the game, and in the end Ubisoft started to solve the problems. The balance of characters and prices were changed, some game mechanics such as revenge mechanics were redesigned, and finally dedicated servers became available.
Middle-Earth: Shadow of War
Although Monolith Productions was involved in controversial situations before Middle-Earth: Shadow of War, the final product was quite good. Well, except for things that have barely changed – like introducing containers with in-game items, orcs and experience boosters.
Random system of rewards in containers and exhausting gameplay game, were in themselves bad decisions, not to mention the fact that some containers could be bought for real money, from which you could get weapons and orcs legendary and epic quality. A few months later, the developers removed from the game the system of containers and in-game store, and the final gameplay was less time-consuming.
Final Fantasy 14
Square Enix was doing well with Final Fantasy 11, so they were going to release another MMO game. So what went wrong with Final Fantasy 14? There were a lot of problems: bad coordination between departments in the company, generally vague vision of the concept of the game, poor conditions for the convenience of players who were better at competitors, and, of course, some strange game mechanics paired with poor performance.
Square Enix also came quite unexpectedly – the company supported the game, released new content, corrected problems and canceled the paid subscription, making the game free.
Meanwhile, the developers were working on a separate and completely new version of the game, with a new engine, story, improved servers and many others, which players received for free.
Street Fighter 5
As an extension of Ultra Street Fighter 4, Street Fighter 5 seems to have all the chances of success. But as it turned out, there wasn’t much content in the game – there wasn’t any standard arcade stuff, and there were problems at the start with a system that reduced the difference in skill between players.
This is all without problems with online matchmaking and no code. Over time, the developers added more content, including arcade mode and even more story elements.