Across the globe, cybersports are rapidly becoming as commonplace as classical sports. So how did it all begin? Here in Atlsys Guild you can find out about the history of cybersports, where some famous tournament organizers started, as well as the starting points of some major game disciplines.
The origin of eSports
The beginning of the history of competitive video games is marked by the appearance of the very first computers and arcade games, which managed to stimulate competition even at the dawn of their formation. Competition was high even though the number of players was small, and victory in such games brought only moral satisfaction. The appearance of the first tournaments did not have to wait long.
And the first universally recognized and frequently mentioned eSports event was the tournament! At this college tournament, players competed to win a subscription.
The organization of the competition started with a clear structure, but even before that time various companies, had been trying to run their own championships. Organization was formed, which acted as a record keeper for various games, once again turning to the tradition of arcade competitions.
The beginning of industry development, eSports developed exponentially: that’s when the foundations of the most popular modern games were laid. A huge number of competitive console games were released, many of which created a real furore.
The beginning of the decade was not marked by a rapid growth in competition, but the release excites the entire community of fans of first-person shooters and led to the podium of one of the first stars in the world of eSports.
In various versions, has remained one of the major cybersports disciplines. The reason for popularity was that it represented a different style of game and required non-standard skills to succeed. While in first-person shooters such factors as constant target control and quick reflexes are important, like a game of chess where strategic and logical thinking is required.
Because each game race used different units and characters, the potential for strategic action was endless, and based on that, true competitive advantage was formed. It has become one of the main centers for the development of eSports and a forge of the best personnel in this field.
The world also saw the birth of evolution championship series. The first tournament held to date, which has become the basis for the so-called community of fighting games, was the competition of more than 40 participants, playing two different versions.
The popularity of first-person shooter games continued to grow with the release. The latter, originally released as a fashion, remained one of the main disciplines of eSports in various versions for years, and the change of millennia was the time when the game made its way to fame.
There were marked by the rapid expansion of the Internet. In addition, a personal computer was increasingly available in homes around the world. Both of these factors contributed to the flourishing of cybersports.
Competitions were finally formed, which led their history. The coverage of the events of the company of the tournament organizers extended, but also to the whole world.
Cyber sports competitions continued to fuel the interest of television. This championship became so popular that its numerous franchises, offering teams and players to compete in four games, distributed to a huge number of cities located in different parts of the world.
The next decade was marked by the fastest growth in eSports. A streaming platform was created, the existence of which significantly increased the audience of eSports competitions. Prior to this event, eSports fans had to follow the competition via online radio or built-in broadcast media.